If you are a Cinema 4D user, it has come to my attention that the new Cinema 4D R19 release changes how their renderer interacts with third party render managers like Smedge. In the past (all versions up through R18), you were able to use the Team Render Client executable with a render manager, allowing…
Check out this article on some amazing work done by Dirt Empire. A 180° screen surrounds the audience with 25 million pixels per frame, rendered with Smedge! https://www.forbes.com/sites/sethporges/2017/08/15/how-vr-like-immersive-experiences-can-be-produced-for-real-screens/#22dbcb333f3c
Another silly bug, this time in the packaging for the Mac distribution, meant that the Mistika VR virtual module was missing. The build has been fixed so you can simply re-download and overwrite the old release to get the product enabled in Smedge on Mac. Sorry for this issue. As always, please let me know…
So, I’m sad to report a few bugs crept in to the Smedge 2018.0 final release. These have been fixed and the patched build has been uploaded to the site. If you have any trouble with Smedge 2018 at all, simply re-download it and update to the 2018.0-f1 build. This version is 100% compatible with…